Overloud TH-U Articles and Tutorials Page
The folks at Overloud have graciously permitted me to provide all of
the articles and tutorials that I have developed for purchase here on this site.
These articles and tutorials were designed to assist me in my efforts to further the continued support for learning about and working with Overloud's flagship guitar amplifier simulation/modeling software application namely, TH-U!
These articles and tutorials were born out of first, a sincere admiration and love for Overloud, and second, a sincere desire to be of service to others.
Article and Tutorial Format
All of the following articles and tutorials are provided in .pdf format and are designed to accommodate being printed on standard 8.5" x 11" paper.
Format and Content
The format of the text is what I refer to as "comprehensive procedural". I want these articles and tutorials be written in such a manner that first make sense, second, are practical and third, are laid out in a step-by-step - or procedural, manner.
The content of the articles and tutorials will consist of the following: 1) the main content, 2) supplementary materials, such as Addendums - if applicable, and 3) BANKS and/or PRESETS - if applicable.
Updates to any/all article and/or tutorial content will be provided at no charge.
Please see the attached for a current listing of all available articles: [Click_Me]
If you would like to make a donation for a specific article, please consider supporting me via "Buy me a coffee". Thank you!
Other articles and tutorials of interest...
I will be providing updates to this listing as time and interest permit. In the interim, if you have an interest or a suggestion for future articles, then please let me know. I will do my utmost to accommodate you. Thank you.
And, by-the-way, your support is very much appreciated. Thank you!
Articles and Tutorials Listing
My Recommended Articles and
As a side note, my most recommended articles would be the following - in the order of preference:
The TH-U User Manual - A Companion
This text would be particular relevant to those that actually have read the entire TH-User Manual - more specifically, that this text would supplement the original text.
Sound and Variations Development in TH-U
The entire focus of this text is with regards to the manner in which Overloud approaches sound - and therefore, preset development.
Working with Banks and Presets
The entire focus of this text is with regards to "a sounds and variations approach" as opposed to "a preset acquisition approach".
A New Way to Perform Live
In this article, I share with the reader how I use various equipment to host a live performance - in particular, from an entirely guitaristic perspective. I sincerely believe that this particular approach is unique as a direct result of the software applications that are being employed in this live performance configuration. I hope that some will find this text both "interesting" and of some practicable use. An addendum is included and which is a supplement to the main text.
A New Way to Perform Live - Outline
In the original text, "A New Way to Perform Live", I went into considerable detail on how I have developed and configured a live performance environment that permits me to perform an entire performance with minimal involvement on my part. What I am attempting to do here in this present text is to provide a somewhat simple graphical outline of the above text - comprised of three sections namely, 1) the front section, 2) the middle section, and 3) the back section, with brief explanations of each section.
All About Scenes
In order to be able to use scene properly, it is important that this scene functionality be properly understood. In very simple terms, a scene is defined as: "the place of an event or action".
If we are to understand this definition correctly, in order to have a scene, something must occur beforehand. If it be true that there must be something that has occurred beforehand, then scenes are not for switching to something completely new, but for something that already exists.
An Introduction to Audio Interfaces
Though the following information is written with a focus on the novice user, more experienced users may still be able to benefit from the information as provided here with regards to the audio interface. The information as provided here in this text is not intended to be extensive - simply more of a very brief introduction to audio interfaces. More information will be provided at a later time.
Cabinet Properties - Comparisons
In a recent TH-U update to v1.3.0, the developers at Overloud have made some rather interesting changes to the Cabinet Properties dialog that warrant further dialog. These interesting changes will be the focus of this present text.
Configuring Audio in TH-U - Recommended for the Neophyte
To begin with, this text cannot solve all known issues with regards to why or why not TH-U is not performing as expected. Why? Simply due to the plethora of paraphernalia that are available. All of this paraphernalia can have either a positive effect or a negative effect on precisely what is finally being output and then - heard. An addendum is included and which is a supplement to the main text.
Creating a Clean Workspace Bank - Highly Recommended!
This tutorial is a simple step-by-step procedure showing you how to create a Bank which contains a single preset for the purpose of the clearing of the TH-U Sound Chain. Included with this text is an .ovb data file.
Diversification and Sound Development in TH-U - Highly Recommended!
This article will focus on a number of concerns that need to be addressed with regards to TH-U and sound development - and more specifically, with regards to sound development in contrast to preset development.
In order to promote what might be considered as "healthy dialog" - and in particular when it comes to troubleshooting any-and-all relevant or pertinent issues, certain things need to be ascertained beforehand. Therefore, when it comes to discussing the guitar and other guitar-related things, certain things also need to be ascertained beforehand. Following then, is a listing of those things that I sincerely believe need to be ascertained beforehand - and which I refer to as an "Environmental Checklist".
Modeling, Simulation and Capturing
Before getting into a discussion pertaining to the actual "types" of components, I thought that a word-or-two regarding the terms "modeling", "simulation" and "capturing" were in order. As TH-U provides all of these - I will use the term, "capabilities" - I thought that, if anything else, a brief introduction into each of these terms and how these terms pertain to TH-U was therefore, warranted.
Sample Rate, Audio Buffer Cost and Latency - Recommended for the Neophyte
This article is really not one that I should write, however, is an article that I believe that I must write. There is a lot of information out there regarding sample rate, audio buffer Cost and latency that I find either too assumptive or simply too complicated to really-and-truly comprehend. To be completely honest however, I really do not posses the wherewithal to adequately write about a subject such as this. But write it…I must. This being said, I felt that it was absolutely necessary that the information contained within this text be scrutinized - and by someone who I highly respect and who is very knowledgeable in such matters. Without his review of this text and his comments and suggestions - this text would simply not have been possible. And for that, I am forever grateful.
Sound and Variations Development in TH-U - Highly Recommended!
A few years back now, TH2 provided a rather unique approach in which to work with banks and presets. This approach consisted of two undocumented key concepts namely, 1) sounds, and 2) variations. This sounds and variations approach - if understood in the proper context, provides for a much more practicable, sensible, and indeed, more rewarding experience when working with banks and presets in TH-U. This present text will focus on this particular sounds and variations approach. Also included with this text is an outline of the original text for those that might be interested.
In order to truly understand a thing, that thing must be defined. From my personal perspective, the most preferable means of being able to communicate defined things effectively...and in particular, things of a technical nature - is using text. This present text was provided as an Addendum to a document entitled, "The TH-U User Manual - A Companion", but is being provided as a stand-alone document for reference purposes. This text covers [b]three specific areas of terminology, namely 1) Windows Specific Terminology, 2) TH-U Specific Terminology and, 3) Other Terminology.
I write the following article in the hopes this article will shed some light on the subject of Overloud's "TH" editions - more specifically, with regards to some apparent misunderstandings to Overloud's TH-U and how that product is being marketed and distributed.
The Experience TH-U Bank
Overloud made an interesting alteration to the usual order of presets for the "Experience TH-U" Bank. This text will hopefully explain these interesting alterations.
The Live Performance Environment
Playing in a band is one thing - performing by yourself is another thing altogether...and in particular as a solo guitarist. This performing by yourself involves more than just you, your voice and a guitar...as you will discover in this text. This text then will introduce you to what will be referred to as "The Live Performance Environment".
The TH-U Audio Signal Path
In any of the research that I have conducted with regards to both the written material and the multi-media material that I have frequently come across, it would appear that there is an apparent lack of understanding on precisely what a "signal path" really-and-truly, is. This anomaly is particularly relevant in the use of amplifier simulation software - such as TH-U.
The TH-U Looper
I must admit, I do find the current iteration of TH-U's Looper component somewhat difficult to comprehend. This difficulty may be the result of 1) the lack of appropriate documentation, and/or 2) need. Regarding the first, the TH-U User Manual is rather vague on just how to use the Looper - regarding the second, I have never felt a real need to use a looper. Both of these issues exacerbate other's apparent frustrations with regards to my potential ability to truly be of assistance to them.
The TH-U User Manual - A Companion - Highly Recommended!
The purpose of this document is two-fold, 1) this document is meant to be used as a companion to the TH-U User Manual and 2) this document is a means of providing further information on those aspects of TH-U that were deemed both potentially ambiguous and undocumented and therefore, required further investigation and subsequent explanation and documentation. An addendum is included and which is a supplement to the main text.
TH-U Signal Flow Explained
This article was originally provided by Technikak on the GuitarAmpModeling forum. Technikak is a very knowledgeable individual and his posts on the GuitarAmpModeling forums are impeccable - as you will discover here. This article was originally written for TH2 usage, but I have updated the article to reflect TH-U usage.
Types of Audio Signal Paths
I wrote this article not so much to address the subject of audio signal paths per se, but rather, to highlight the potential paths that an audio signal implements when using guitar amplifier simulation/modeling software, such as TH-U. This present article will address these potential paths that an audio signal may implement when used with guitar amplifier simulation/modeling software such as TH-U. As you will soon discover, there are in fact, only four possible audio signal paths that an audio signal can implement when using TH-U. Accompanying this text is an .ovb BANK data file containing the four presets mentioned in this text.
What exactly occurs when TH-U is updated - especially with regards to the presets.db data file? What is the presets.db data file you say? Good question... This text will provide the reader with some pertinent information on this update process.
Due to a recent debacle with regards to the Overloud TH-U Facebook Group - more specifically, with regards to the meaning of the term "full" with regards to TH-U, I thought that the following information might be useful to some. The term "version" simply means, "be changed". Therefore, when a particular software application is updated, that update may be delineated through the use of a particular scheme - such as "versioning". It is important to mention that there are no hard-and-fast rules regarding how a particular versioning scheme is deployed. Therefore, what is to follow can only be understood in a general sense. As such, one of the most used versioning schemes is referred to as the semantic versioning scheme.
Working with Banks and Presets - Highly Recommended!
Let us begin by facing some simple facts - TH-U has the potential of being an enormous and therefore, potentially complex software application. With 29 banks - making provision for 1225 included presets, along with the provision of 218 components - this is indeed a considerable amount of data to assimilate. This fact, along with the addition of the new "Rig Player" component with 24 included Rigs, may potentially cause someone to "tinker all-day-long" doing nothing than assessing all of the available presets, all without focusing on the real business-at-hand, namely, the playing of the guitar - using TH-U as the sole means of meeting that single objective. As a result then of this potentiality aspect of TH-U, this text has been designed at the outset to offer to the aspiring guitarist a slightly different approach to how one might learn and then use TH-U. This approach will be accomplished through the use of scenarios - four to be exact, which, if understood and then applied properly, will assist you in attaining a more in-depth, and more importantly, a more rewarding experience when working with TH-U. Welcome then, to the world of guitar amp simulation/modeling! Accompanying data is included and which is a supplement to the main text.